Limited Card Pool Update: Giant Growth
This is a correction of a mistake I made in my last pass on my limited card pool: I decided that I wanted to keep Brute Force, the red Giant Growth, and thus (since I hate doubling up on cards in different colors, unless they’re very simple creatures) removed Giant Growth, with the reasoning that I had ample versions of this spell available (which is true). However, I noticed two things:
1. I really wanted access to the most basic version of that effect in Green, its countless variants nonwithstanding. I toyed with the idea of using Titanic Growth here and Brute Force in Red, but Titanic Growth wasn’t as basically useful at two mana (one or two mana makes a hell of a difference on a reactive card), really stepped on the toes of several essential growth variants at three mana (Primal Boost, Unchecked Growth, Ferocious Charge) and was just weaker than its red counterpart, Brute Force, which didn’t make sense. So it had to be Giant Growth.
2. While I was willing to go against my paradigm to never mirror a spell exactly in two colors if it stood in the way of using the tools I wanted, I was loathe to make the only exception in this case, and while I really like Brute Force, I had to admit it was poorly positioned between other pump spells I wanted to use, like Fists of the Anvil and Thunder Strike. I agree that red pump doesn’t need to be as powerful as green pump (Hornet Sting is quite a downgrade from Lightning Bolt also), although I still wouldn’t mind a mana off of these cards. However, this is how they get usually costed, and they’re perfectly usable that way, so it makes sense to accept this power level. Brute Force is too strong then. The thing is, though, that using Brute Force in a cube would usually help bringing the power of red commons down a little, since it could take the place of a burn spell – Red just has that issue of a gap in power between its burn spells and its other spells which tend to be crap like land destruction für 5 mana and the like. While I can use Fists of the Anvil or Thunder Strike, they cannot count against the qouta of strong commons in a cube (which Brute Force could), meaning that here goes an opportunity for a strong red noncreature common which is NOT burn. That’s a pity, but this is just how Red works.
So I will reinstate Giant Growth and take out Brute Force.