A second look at Kaladesh
More than two weeks have passed since my first look at the set. I am still not much wiser regarding its limited dynamics, not having participated in its paper prerelease, but I have made up my mind which cards I want to use in my Limited Card Pool.
Even though I ignore energy, and reject vehicle-specific cards as too parasitic, Kaladesh has a lot to offer to me! The set’s designers focussed on elegance, and they largely succeeded. Vehicles themselves and fabricate, but also artifacts-matter and counters-matter cards create or support themes I like, and additionally there a a couple very simple, but well executed cards. Overall, Kaladesh features 53 new entries in my Limited Card Pool, which is quite a lot, considering that I consciously try to stunt its growth (ideally, its size would remain constant, but there are still a few spaces to fill) by cutting cards to make room. Actually, vehicles are the one thing explicitly adding a new dimension to it by introducing a new card (sub-)type – generally, Magic has a limited number of themes its designs can care about, and while some of those are still vastly underexplored (like lifegain matters), others are already nearly saturated, so that new candidates for my pool tying into them are essentially pushing other cards out.
These cards made it:
As always, I put a lot of thought into every single inclusion or exclusion, but since most of you do not care for most of those thoughts, I am not going to bother with the work of explaining all my decisions in detail. However, if you have any questions, I’ll be happy to answer them in the comments!